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adhockery

资料来源 : Free On-Line Dictionary of Computing

ad-hockery
     
         /ad-hok'*r-ee/ (Purdue) 1. Gratuitous assumptions
        made inside certain programs, especially {expert system}s,
        which lead to the appearance of semi-intelligent behaviour but
        are in fact entirely arbitrary.  For example, {fuzzy-matching}
        of input tokens that might be typing errors against a symbol
        table can make it look as though a program knows how to spell.
     
        2. Special-case code to cope with some awkward input that
        would otherwise cause a program to fail, presuming normal
        inputs are dealt with in some cleaner and more regular way.
        Also called "ad-hackery", "ad-hocity" (/ad-hos'*-tee/),
        "ad-crockery".
     
        See also {ELIZA effect}.
     
        [{Jargon File}]
     
        (1995-01-05)
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